Amulet of Anubis
Amulet confers armour protection on its wearer equal to half his or her POW rounded up. There is no cost to activate this and the armour does not degrade. There is, however, a curse that goes along with the amulet. Unless a certain prayer is spoken by the new owner/wearer/discoverer within 24 hours of gaining possession of it, that person begins to have bad dreams every new moon thereafter. These dreams consist of vivid nightmares of shadowy animal-headed figures conducting horrible torchlit rites and sacrifices beneath the pyramids. Each of these nightmares costs 0/1D3 points of Sanity, and they continue until the wearer goes mad, at which time he attempts suicide. The only way to get rid of the curse is to find a new owner of the amulet, who must wear it for the curse to be passed, or a prayer to Anubis must be found and spoken while a small sacrifice is made.
Found during the events of Case 004 – The Night of the Jackals.